Card play
The Finesse
A finesse wins a trick with a card that is not the highest outstanding by playing toward it. The simple finesse, double finesse, two-way finesse, which way to finesse, and when not to.
Suit Combinations
How to play a single suit for the maximum tricks: the common combinations, the odds behind finessing or playing for the drop, eight ever nine never, and a solver for any layout.
Safety Plays
A safety play gives up a possible overtrick to guard against a bad break. The classic combinations, when the form of scoring says to take one, and how to count the tricks you need.
The Squeeze
A squeeze forces a defender to discard a winner because they guard two suits. The simple squeeze, the conditions it needs (BLUE), rectifying the count, and a worked ending.
The Endplay
An endplay throws a defender on lead when any card they play costs a trick. Strip and throw-in, elimination play, the ruff and sluff, and how to recognize an endplay in time.
The rule of 7
The rule of 7 is a quick count for a notrump declarer with one stopper: how many rounds to duck before winning. How to count it, why it works, a worked 3NT deal and when to ignore it.
Bridge Puzzles
Free bridge puzzles to solve on the page: suit combinations played against perfect defense, opening leads, and full deals checked by a double dummy solver.