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The rule of 7

The rule of 7 is a declarer guideline for notrump: add the cards you and dummy hold in the suit the opponents led, subtract that total from seven, and hold up your single stopper that many times before winning it.

Updated 14 October 2026

Against your 3NT, West leads a spade and you hold the ace with a couple of small ones. Winning the first trick feels natural, and it is often the move that sinks the contract. The rule of 7 is a quick count that tells declarer how many times to hold up the ace before taking it. Add up the cards you and dummy hold in the suit, subtract that number from seven, and duck that many rounds.

The rule of 7 in one line

You are declarer in notrump, the opponents lead their long suit, and you have exactly one stopper in it, usually the ace. Count the cards in the suit in both hands, yours and dummy's together. Seven minus that total is the number of times to duck. Win the next round.

The count at a glance
Your holdingCards between you7 minus thatWin the ace on
Axxx opposite a void43the fourth round
Axx opposite xx52the third round
Axx opposite xxx61the second round
Axxx opposite xxx70the first round

The ace can sit in either hand. Ax in dummy opposite xxx in your hand is still five cards, and you still duck twice. People who count only their own hand, or only the small cards, get a different number and hold up the wrong number of times. You also need a small card in the ace's hand for every duck, so Ax opposite xxx can hold up only once whatever the count says.

Why seven

A hold-up does one thing. It runs the opening leader's partner out of the suit, so that if that defender later wins a trick there is no card left to lead back to the long hand. The leader's winners then sit there with no way in to cash them.

The rule is built on one assumption, that the opening leader started with five cards. Hold five between your hands and the defenders hold eight, so a five-card lead leaves three with the leader's partner. Duck twice and that defender has one card left, which goes on your ace at the third round. Hold six and the partner has two, so one duck is enough. Every row of the table works the same way. Seven minus your cards is the number of ducks that leaves the partner of a five-card leader with nothing when you win.

Five is a sensible guess. With eight cards out, a 5-3 split is the commonest before anything is known, about 47 percent of the time, and a player who leads a suit against notrump usually has length in it. The guess can be wrong in both directions, and the sections below show when the lead or the auction tells you so.

A worked hand

North
♠7 6
♥K 8 4
♦K Q J 10 3
♣K 5 2
West
♠K J 10 5 2
♥10 7 2
♦9 8 2
♣J 10
East
♠Q 9 8
♥Q 9 5
♦A 7 6
♣9 8 7 4
South
♠A 4 3
♥A J 6 3
♦5 4
♣A Q 6 3
South opens 1NT, 15 to 17, and North raises to 3NT. West leads the ♠5, fourth best, and East plays the ♠Q.

Count your tricks first. You have the ♠A, two hearts and three clubs on top, six in all. The diamonds give four more once the ♦A is gone, which makes ten, but you must lose the lead once to set them up. The danger is that the defenders take the ♦A and then enough spades to beat you.

Between your hand and dummy you hold five spades, so the rule of 7 says duck twice. Let East's queen win the first trick. East returns the ♠9, you play low again, and West wins with the 10 or the jack. West leads a third spade, East follows with the 8, and now you take the ace. East has no spades left.

Now knock out the ♦A. East wins it and has nothing in spades to lead back, and West's two remaining spades never score. You make ten tricks.

Take the ace at trick one and the hand falls apart. East wins the ♦A, returns a spade, and West runs four spade tricks. One diamond plus four spades is five tricks for the defense, and 3NT goes down one.

When the rule gives the wrong answer

The rule is a starting count, and good players treat it that way. Larry Cohen, whose article on it is well known, says he never uses it, because the right number of hold-ups depends on the deal. Most of the time the rule and careful thought agree. These are the cases where they part company.

  • The lead shows a 4-4 split. A fourth-best deuce means the leader has exactly four cards, so with five in your hands the suit is 4-4. Neither defender can be exhausted before the other, the defense can take at most three tricks in the suit, and holding up mostly gives a switch a chance.
  • The auction shows a six-card suit. If East opened a weak two in the suit and West leads it, with five cards in your hands West has only two. One hold-up runs West out of the suit, and that is enough when the trick you must lose can go to West.
  • You have nine tricks without losing the lead. Take them. A hold-up that gives the defense time to find a switch can only cost.
  • A switch is more dangerous than the suit led. If the defenders can win a cheap trick and shift to a suit where you have no stopper at all, the hold-up hands them the tempo. Count both threats before you duck.
  • The missing honor is with the leader. When the trick you must lose can only go to the long-suit hand, holding up does not stop that defender cashing the suit, and you may need to look for a different line.
  • You have two stoppers. The rule was built for a single stopper. Holding the ace and king, think about what a duck would achieve rather than counting to seven.

At matchpoints an extra hold-up can also be right when the contract is safe and you want to see how the suit splits before deciding whether to take a finesse for an overtrick.

Common mistakes

  • Counting one hand. The rule uses the cards in both of declarer's hands. Axx opposite xx is five, not three.
  • Holding up with two stoppers by reflex. The rule assumes a single stopper. Holding the ace and king, ask what you are trying to achieve before ducking.
  • Ducking when the wrong defender has the entry. If the long-suit hand holds the card you must knock out, the hold-up does not cut the defenders' communication.
  • Forgetting the switch. Each round you duck is a trick the defense can use to look at dummy and lead something worse.
  • Applying it to a suit contract. In a trump contract the opponents' long suit is usually stopped by ruffing, and the count tells you little.
FAQ

Common questions

Short answers to what readers ask most.

What is the rule of 7 in bridge?
The rule of 7 is a count a notrump declarer uses to decide how many rounds to duck with a single stopper in the suit led. Count the cards in that suit in your hand and dummy together, subtract the total from seven, and duck that many rounds before winning.
Do you count dummy's cards in the rule of 7?
Yes. The count is the cards in both of declarer's hands combined. Axx opposite xx is five cards, so the rule says hold up twice.
Why is it seven?
The rule assumes the opening leader holds five cards in the suit. Seven minus your combined length is the number of ducks that leaves the leader's partner with no card of the suit when you win. That defender then cannot lead it back later.
Does the rule of 7 apply in a suit contract?
Not usually. It is a notrump guideline. In a suit contract trumps stop the opponents' long suit from running, although a hold-up is sometimes still right for the same reason of cutting communication.
When should I not hold up?
Win at once when you have enough tricks without losing the lead, when a switch to another suit is more dangerous, when the lead shows the suit splitting 4-4, or when the trick you must lose can only go to the defender with the long suit.
Is the rule of 7 the same as the rule of 11?
No. The rule of 7 is for declarer and counts how many rounds to duck. The rule of 11 is for the defenders and counts how many cards higher than a fourth-best lead the other hands hold.

Practice: the rule of 7

Eight quick questions on what you just read. For a longer session, take the hundred-question quiz.

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